Monthly Archives: October 2013

SQLiteWinRT: Now BLOB columns and Windows 8.1 supported

I’ve posted some updates to the SQLite WinRT API at The SQLite WinRT API offers lightweight Windows Runtime (WinRT) APIs you can use to access the most common SQLite database functionality by using SQL statements, rather than a LINQ-style API.

Support for Windows 8.1

One change is to add an implementation for Windows 8.1. So if you download the source code now (there’s no msi or NUGet package for this as yet), you’ll get three projects which are the WinRT components for Windows 8.0, Windows 8.1 and Windows Phone 8.0. Make sure you have installed the SQLite SDK for your target platform on the Tools – Extensions and Updates menu and then Just include the appropriate project in your own solution, and you’re good to go. See my earlier post for an introduction to programming with the API:

Namespaces Standardised

The other relatively minor change is that I’ve standardised the namespace used to SQLWinRT for all platforms. It just makes it a little easier to share code across platforms that way. That does mean that the blog post referenced in the previous paragraph shows code using the old SQLiteWinRTPhone namespace – though the sample accompanying that post has been updated.

Support for BLOB columns

There is a major update in functionality though – support for BLOB columns, which was requested to help store byte arrays – or Images – directly in the database.

You can define a table in the database with a BLOB column using code similar to this:

// Get a reference to the SQLite database
db = new SQLiteWinRT.Database(ApplicationData.Current.LocalFolder, "sqliteblobdemo.db");

await db.OpenAsync();

string sql = @"
                 Name   VARCHAR(140),
                 Image  BLOB);";
await db.ExecuteStatementAsync(sql);

Then, to store a record in this table, you could do something like:

private async void Insert_RecordAsync(string description, BitmapImage image)
    string sql = @"INSERT INTO Pictures (Name, Image) VALUES (@name, @image)";
    var db = await App.GetDatabaseAsync();
    using (var statement = await db.PrepareStatementAsync(sql))
        // Convert BitmapImage to byte array
        byte[] imagebytes = ConvertToBytes(image);
        // .. and from that to an IBuffer
        Windows.Storage.Streams.IBuffer imagebuffer = imagebytes.AsBuffer();

        // set the statement parameters
        statement.BindTextParameterWithName("@name", description);
        statement.BindBlobParameterWithName("@image", imagebuffer);

        await statement.StepAsync();

private byte[] ConvertToBytes(BitmapImage bitmapImage)
    byte[] data = null;
    using (MemoryStream stream = new MemoryStream())
        WriteableBitmap wBitmap = new WriteableBitmap(bitmapImage);
        wBitmap.SaveJpeg(stream, wBitmap.PixelWidth, wBitmap.PixelHeight, 0, 100);
        stream.Seek(0, SeekOrigin.Begin);
        data = stream.GetBuffer();

    return data;

Here’s an example to read data out again:

    protected override PictureViewModel CreateItem(SQLiteWinRT.Statement statement)
      // Read the image from the BLOB column
        Windows.Storage.Streams.IBuffer blobBuffer = null;
        if (statement.GetColumnType(2) != ColumnType.Null)
            blobBuffer = statement.GetBlobAt(2);

        // Convert IBuffer back to a BitmapImage
        byte[] pictureBytes = blobBuffer.ToArray();

        var bitmapSource = new BitmapImage();

        using (MemoryStream ms = new MemoryStream(pictureBytes))
            bitmapSource.CreateOptions = BitmapCreateOptions.None;
            ms.Seek(0, SeekOrigin.Begin);

      var c = new PictureViewModel(

      return c;

Here’s a complete sample app you can study to help implement this functionality in your own apps:

Sample code